


Gumball Watterson and Darwin Watterson ( The Amazing World Of Gumball).Cuphead and Bendy Vs SpongeBob and Mickey.Madeline and Badeline vs Cuphead and Mugman (Completed).Gumball and Darwin VS Cuphead and Mugman (Completed).Cuphead & Mugman VS Bill Rizer & Lance Bean.Cuphead VS Undyne the Undying and Sans(Completed).Its art style shows the dedication and patience the developers gave their work. I hope it gives future game developers the courage to push the envelope and try something new. These levels offer a different experience within Cuphead, but are shallow in comparison to the wonderfully designed boss battles.Ĭuphead is a love letter to old side scrollers and platformers and easily one of the best titles of 2017, and it's a steal at $20. Some bosses also have platforms and attack patterns that change with each try, which can prevent the player from developing a meaningful strategy for beating the boss. The game also incorporates Run and Gun levels, which allow you to gather coins to use for purchasing upgrades and different attack abilities. This appears to be a conscious decision, as the ability to revive your friend and keep playing would mess with the pacing and difficulty of the boss battles. At the time of this review, Cuphead only supports co-op when the players are using the same console. The lack of online co-op is noticeably disappointing. Cuphead is far from the first game to use music to this effect, but I’ve never seen a game pull it off quite like they have.
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The full range of instruments combined with the tempo and pacing of the fight make for an incredible experience. Each boss has its own composition and they all align perfectly with the action. It’d be hard to write a review of Cuphead without mentioning its music. The damaged film effect and text styles add to the experience and give it even more credibility. Animations, attacks and character design are all spot on and nothing feels out of place. The hand drawn 1930s cartoon visuals are unlike anything seen before in the gaming world, and bring back memories of old Disney movies and Tom and Jerry reruns. Part of what sets Cuphead aside from other titles in the genre is its art style. The developer’s conscious decision to make you a smaller, fragile (hence “cup-head”) character completely goes against this dynamic, making the victories even more rewarding. Most video games will place the player in a position of power: you’re a special operations soldier taking on an army, or you’re gifted with some power or ability no one else has and everyone else is in your way. Without regenerating health or checkpoints, Cuphead will challenge the player in ways they’re not used to. But with that feeling comes its opposite: every failure feels like it's your fault. The player must account for multiple attacks all at once and different phases, so when you finally beat that motherfucking boss you feel a genuine sense of accomplishment. There are times where it seems like there’s no way to properly avoid certain attacks and therein lies Cuphead’s greatest strength.īeating a boss in this game is one of the most rewarding feelings I’ve had playing video games. The player is often forced to account for multiple attacks at once. Each boss has different mechanics and will have multiple phases where their attack patterns change. It invokes the player’s inner child and forces them to think harder about the decisions they make and the way they play.Ĭuphead’s core gameplay revolves around boss battles, where the player is in a seemingly outmatched encounter with a villain straight out of an old cartoon show. The game is a love letter to the days of Mega Man and Metal Slug where every move had to be calculated perfectly and losing meant starting over. Even though side scrollers and platformers are out of the limelight, the genre received one of its best titles this past week: Cuphead. Platformers and side scrollers are easily some of the most recognizable kinds of video games they make you feel accomplished and triumphant when you beat them, and make you grit your teeth when you fall short.
